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Game Design

Game Design

Ever since I was a kid I would always draft up my big ideas for games. Even if they'll never come to fruition it's fun to just write down things that come to mind and try to visualise how they'd play out. I come up with a mix of original ideas and tie-ins/adaptations of franchises that I love.

I always knew that I wanted to become a game designer and after I was done with the HSC l I studied for a Bachelor of Information Technology - Game Design and Development at Macquarie University. I graduated in 2015 with a GPA of 3.25 (on a 4-point scale) thanks to my hard work.

My degree had a mix of technical and non-technical subjects, giving me experience in things like programming with Java and C++, game design and theory, 3D modelling and screenwriting. Our game design work was done in Kodu for first year subjects before moving into Unity from the second year onwards. It had room for elective subjects and what Macquarie calls 'People and Planet units' that aim to get you learning things outside of your discipline, and thanks to this I also took some units in arts journalism, media theories, social media communities, brain behaviour and evolution, and Japanese culture. This had provided me with a well-rounded skill-set and knowledge of several domains outside of videogames.

Released Projects

WIPs and Prototypes

Other Work

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